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Cry_Volty
Posts: 47
Joined: Thu Nov 10, 2016 10:09 am
Location: Frankfurt
Contact: Website Twitter

Re: Move Controller Support

Wed Nov 30, 2016 5:52 pm

We are aware that there are many players out there wishing that we implement Move support. Our next patch has priority now but we will let you guys know if we have any updates on that topic.
Community Manager - Robinson: The Journey

GuruChaz
Posts: 4
Joined: Tue Dec 06, 2016 5:46 am

Re: Move Controller Support

Tue Dec 06, 2016 5:49 am

Cry_Volty wrote:We optimized the game for the DualShock 4 controller to make it as accessible as possible. We make use of the full button layout and analog sticks of the controller and currently looking into possibilities use aka transport it to the Sony Move Controller. With that being said, we will keep you updated about that topic but cannot guarantee if and when that will happen.


I'm a bit confused why Move support was not included but the controller in the game looks like a Move controller. Did you guys just release this game early and unfinished for a money grab? Also, why is it still listed as selling for $60 on the PSN Store but outlets like Gamestop and Amazon are selling it for $40? I've never seen anything like that. Hope you guys are continuing to work on this game and eventually get it all together. Otherwise, it looks pretty good.

GuruChaz
Posts: 4
Joined: Tue Dec 06, 2016 5:46 am

Re: Move Controller Support

Tue Dec 06, 2016 5:58 am

Maybe the Batman VR devs can help give you guys some ideas on how to implement Move controls. They seem to have it figured out. (shrug)

hamelan
Posts: 7
Joined: Sun Nov 27, 2016 9:41 pm

Re: Move Controller Support

Tue Dec 27, 2016 12:46 am

Here is a concept on how movement with a movecontroller could work (scince they dont have a joypad):

Image

http://www.bilder-upload.eu/show.php?file=6b2cc4-1482794724.jpg

Infestus121
Posts: 1
Joined: Thu Dec 29, 2016 2:25 am

Re: Move Controller Support

Thu Dec 29, 2016 2:34 am

I think the navigation controller with one move controller would be the best solution. You could use your head to turn and one button on the navigation controller to turn 180 degrees so the camera is still tracking the move controller when you want to turn around and go the other way. I think that would work perfectly. Farpoint will use the same method when it comes out. The only difference is that the navigation controller will be implemented into the gun.

hamelan
Posts: 7
Joined: Sun Nov 27, 2016 9:41 pm

Re: Move Controller Support

Mon Jan 02, 2017 8:06 pm

Infestus121 wrote:I think the navigation controller with one move controller would be the best solution. You could use your head to turn and one button on the navigation controller to turn 180 degrees so the camera is still tracking the move controller when you want to turn around and go the other way. I think that would work perfectly. Farpoint will use the same method when it comes out. The only difference is that the navigation controller will be implemented into the gun.


wont work scince the nav controller dont have a light ball so it cant be tracked.

Something like climbing in robinson wouldnt work then.

torrone
Posts: 1
Joined: Tue Jan 10, 2017 7:03 pm

Re: Move Controller Support

Tue Jan 10, 2017 7:11 pm

Just bought the game for my PSVR and oh boy how disappointed I was when I realized that my move controllers weren't supported...

Game seems amazing. But running around with the right arm stuck into my face feels very unnatural. Ruins the whole experience.

So decided not to continue until (hopefully) this will be fixed. There is a big desire from the community and I hope the developers are doing something about it...

Linkuz
Posts: 1
Joined: Wed Feb 01, 2017 12:45 pm

Re: Move Controller Support

Wed Feb 01, 2017 12:58 pm

It has been two months since a reply from the developers, a update would be appreciated.

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Cry_Volty
Posts: 47
Joined: Thu Nov 10, 2016 10:09 am
Location: Frankfurt
Contact: Website Twitter

Re: Move Controller Support

Thu Feb 09, 2017 12:37 pm

We don't have an update about Move implementation to share right now. Rest assured that we will let you know if we have any updates on that topic. We totally understand that there is a big part of our community who would love to see Move and Touch support for Robinson.
Community Manager - Robinson: The Journey

Pulsedriver
Posts: 1
Joined: Sun Feb 19, 2017 4:31 pm

Re: Move Controller Support

Sun Feb 19, 2017 4:57 pm

Hallo an das gesamte Crytek Team,

wie ihr ja bereits festgestellt habt, sind viele Spieler, darunter auch ich, doch sehr enttäuscht darüber gewesen, das Euer Spiel keinen Move Support bietet. Das ganze wird jetzt noch verschärft. Ankündigung für Oculus Rift mit Touch Support. Was ist mit den PS4 Spielern? Die haben 60 Euro für das Spiel gezahlt bzw. wollen dafür sogar noch die 60 Euro zahlen, sofern Move unterstützt wird. Die PC Spieler werden ca.40 Euro zahlen müssen und bekommen nun sogleich eine Touch Unterstützung nachgereicht?
Mit dieser Handhabe macht Ihr Euch doch bei der PS Community keine Freunde. Das kann doch aber eigentlich nicht im Interesse Eurer Firma sein. Es gibt übrigens sehr viele potentielle Kunden die speziell darauf warten, das Move unterstützt wird. Die größte Nutzer-Base habt Ihr bei PSVR. Am meisten verlangen (60€) tut Ihr auch von denen. Und nun werden die Erstkäufer sogar dafür bestraft, indem Sie keine Move Unterstützung bekommen??
Hättet Ihr von Anfang an Move Unterstützung geboten, eventuell den Preis noch unter der magischen 50 Euro Grenze gehalten, hätte bestimmt jeder Playstation VR Besitzer, dank der Mangel an VR Software und der grafischen Qualität Eures Titels, das Spiel gekauft. Ein VR Titel lebt doch durch Immersivität. Und die Steuerung macht hierbei gut die Hälfte aus.
Ich gehöre übrigens auch zu denen die auf Move Unterstützung warten werden. Auch auf die Gefahr hin, dann eventuell das Spiel nie spielen zu können. Sobald diese nachgereicht wird, schlage ich ebenfalls zu. Denke das hier ein großes Potential vorhanden ist.
Ich wünsche Euch, trotz Eurer aktuellen Schwierigkeiten, viel Erfolg in den zukünftigen Monaten und Jahren.
Und bitte, lasst die PSVR Gemeinde nicht im Regen stehen.

Mfg P.Walter

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