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Cry_Volty
Posts: 36
Joined: Thu Nov 10, 2016 10:09 am
Location: Frankfurt
Contact: Website Twitter

Re: Move Controller Support

Wed Nov 30, 2016 5:52 pm

We are aware that there are many players out there wishing that we implement Move support. Our next patch has priority now but we will let you guys know if we have any updates on that topic.
Community Manager - Robinson: The Journey

GuruChaz
Posts: 4
Joined: Tue Dec 06, 2016 5:46 am

Re: Move Controller Support

Tue Dec 06, 2016 5:49 am

Cry_Volty wrote:We optimized the game for the DualShock 4 controller to make it as accessible as possible. We make use of the full button layout and analog sticks of the controller and currently looking into possibilities use aka transport it to the Sony Move Controller. With that being said, we will keep you updated about that topic but cannot guarantee if and when that will happen.


I'm a bit confused why Move support was not included but the controller in the game looks like a Move controller. Did you guys just release this game early and unfinished for a money grab? Also, why is it still listed as selling for $60 on the PSN Store but outlets like Gamestop and Amazon are selling it for $40? I've never seen anything like that. Hope you guys are continuing to work on this game and eventually get it all together. Otherwise, it looks pretty good.

GuruChaz
Posts: 4
Joined: Tue Dec 06, 2016 5:46 am

Re: Move Controller Support

Tue Dec 06, 2016 5:58 am

Maybe the Batman VR devs can help give you guys some ideas on how to implement Move controls. They seem to have it figured out. (shrug)

hamelan
Posts: 7
Joined: Sun Nov 27, 2016 9:41 pm

Re: Move Controller Support

Tue Dec 27, 2016 12:46 am

Here is a concept on how movement with a movecontroller could work (scince they dont have a joypad):

Image

http://www.bilder-upload.eu/show.php?file=6b2cc4-1482794724.jpg

Infestus121
Posts: 1
Joined: Thu Dec 29, 2016 2:25 am

Re: Move Controller Support

Thu Dec 29, 2016 2:34 am

I think the navigation controller with one move controller would be the best solution. You could use your head to turn and one button on the navigation controller to turn 180 degrees so the camera is still tracking the move controller when you want to turn around and go the other way. I think that would work perfectly. Farpoint will use the same method when it comes out. The only difference is that the navigation controller will be implemented into the gun.

hamelan
Posts: 7
Joined: Sun Nov 27, 2016 9:41 pm

Re: Move Controller Support

Mon Jan 02, 2017 8:06 pm

Infestus121 wrote:I think the navigation controller with one move controller would be the best solution. You could use your head to turn and one button on the navigation controller to turn 180 degrees so the camera is still tracking the move controller when you want to turn around and go the other way. I think that would work perfectly. Farpoint will use the same method when it comes out. The only difference is that the navigation controller will be implemented into the gun.


wont work scince the nav controller dont have a light ball so it cant be tracked.

Something like climbing in robinson wouldnt work then.

torrone
Posts: 1
Joined: Tue Jan 10, 2017 7:03 pm

Re: Move Controller Support

Tue Jan 10, 2017 7:11 pm

Just bought the game for my PSVR and oh boy how disappointed I was when I realized that my move controllers weren't supported...

Game seems amazing. But running around with the right arm stuck into my face feels very unnatural. Ruins the whole experience.

So decided not to continue until (hopefully) this will be fixed. There is a big desire from the community and I hope the developers are doing something about it...

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