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The End of a Voyage.

The Start of an Adventure.

When the Esmeralda crash-lands on Tyson III, a boy named Robin is left stranded. He must rely on his wits – and HIGS, one of the ship’s AI units – to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised…

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“It started out with us being inquisitive about a new medium,” said Robinson Producer Fatih Özbayram. The release of our debut PS VR game Robinson: The Journey is just months away, and development is in full swing. So today, we’re excited to launch our first dev diary

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Dev Insight

November 23, 2016

Creating a Universe: Thinking Small to Dream Big in Robinson: The Journey

When the concept of non-linear gaming first began to emerge in the '80s, the possibility that players would one day explore game worlds without boundaries was a distant but beguiling dream. As technology advanced, and 3D environments took over, that possibility became much more of a reality and the push began to turn those worlds into ever more realistic virtual playgrounds – living, breathing realizations of new universes, where you couldn't just go anywhere, but could also do just about anything.

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