When we got the opportunity to create a completely new fictional universe from scratch we couldn't have been happier. First of all, it meant we didn't have to work with anyone else's concepts, like Midichlorians or talking raptors. Second, and probably most importantly, it meant maximum nerding out.
Last week, we announced that Robinson: The Journey will officially launch for PlayStation VR on November 8 in the US and Canada, and November 9 in Europe.
Today, you can check out some all-new footage of the game in action and hear more insights into the development process behind Robinson in our third and final dev diary.
To understand the idea behind Robinson, you have to go all the way back to the beginning of Crytek, when a demo called X-Isle: Dinosaur Island was created. That first demo put us on the industry's radar, and now, seventeen years later, the seeds of that idea have grown alongside the company. When we started creating VR, we looked back to those beginnings, where we found some of the inspiration for our upcoming game Robinson: The Journey.
We’re counting down the days until Robinson: The Journey's release, and today we're marking the occasion with a new dev diary video. This time, we delve into the nitty gritty of how Robinson and the environments of Tyson III were created.
The release of our debut PS VR game Robinson: The Journey is just months away, and development is in full swing. So today, we're excited to launch our first dev diary, where we sent some of our developers to the Senckenberg Natural History Museum in Frankfurt to discuss the inspiration behind the game and how VR has enabled them to deliver gameplay experiences and tell a story in a way that wouldn't be possible in any other medium. VR really is something else.