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Robinson - The Developers Blog

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September 23, 2016 · Dev Insight

A perfect fit – the inspiration behind bringing space and dinosaurs together in VR

To understand the idea behind Robinson, you have to go all the way back to the beginning of Crytek, when a demo called X-Isle: Dinosaur Island was created. That first demo put us on the industry's radar, and now, seventeen years later, the seeds of that idea have grown alongside the company. When we started creating VR, we looked back to those beginnings, where we found some of the inspiration for our upcoming game Robinson: The Journey.

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September 14, 2016 · News

THE DESIGN IS IN THE DETAILS: IMMERSION AND WORLDBUILDING IN ROBINSON

We’re counting down the days until Robinson: The Journey's release, and today we're marking the occasion with a new dev diary video. This time, we delve into the nitty gritty of how Robinson and the environments of Tyson III were created.

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August 11, 2016 · News

WHEN THE MEDIUM SHAPES THE MESSAGE: HOW VR INFLUENCED ROBINSON’S DEVELOPMENT

The release of our debut PS VR game Robinson: The Journey is just months away, and development is in full swing. So today, we're excited to launch our first dev diary, where we sent some of our developers to the Senckenberg Natural History Museum in Frankfurt to discuss the inspiration behind the game and how VR has enabled them to deliver gameplay experiences and tell a story in a way that wouldn't be possible in any other medium. VR really is something else.

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