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We have lift-off! Today marks the arrival of Robinson: The Journey for PlayStation® VR, and after a lot of hard work for an amazing new platform, we're very excited to be able to share the launch trailer for the game with you.
Try everything. Keep only the very best ideas. Make the game
you've always wanted to play.
That, in a nutshell, has been the development philosophy
behind Robinson: The Journey. Rather than use every VR feature just because ooh, shiny new tech!, the team carefully
prototyped and considered each element of gameplay and locomotion and kept only
the most intuitive, natural, and fun.
You've seen the horror films. A group of people are lost in the woods, and they are terrified. The woods are full of sounds—birds; rustling leaves; cracking, creaking branches; wind—but no one notices until it goes silent. That's when everyone knows something has gone horribly, horribly wrong. It makes a good metaphor for audio engineering in games.
When we got the opportunity to create a completely new fictional universe from scratch we couldn't have been happier. First of all, it meant we didn't have to work with anyone else's concepts, like Midichlorians or talking raptors. Second, and probably most importantly, it meant maximum nerding out.
Last week, we announced that Robinson: The Journey will officially launch for PlayStation VR on November 8 in the US and Canada, and November 9 in Europe.
Today, you can check out some all-new footage of the game in action and hear more insights into the development process behind Robinson in our third and final dev diary.
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